Version 1.3Coming with the public release
Rebuilt from the ground up
- One file: Sundial is now a single self-contained Sundial.exe, rewritten in Rust and checked piece by piece against what 1.2 does.
- Everything carries over: your accounts, settings, statistics and logs are picked up as they are, and the dashboard looks and works the same.
- Checked on every start: the dashboard, the game tables and the helper files are carried inside the exe, encrypted, and verified each time it starts.
- Roll back: Settings › Updates switches to the version you ran before your last update with one button, and forward again with the same one.
Independent Training
- Character rotation: queue trainees per account, each with its own deck, parents and preset, and choose whether the queue loops, stops or keeps the last trainee.
- Schedule & Rotation: a new card on every account's Training tab holds the week schedule and that account's rotation side by side.
- Stop means stop: Stop and Pause reach every start in progress, whether the loop or the account's own page began it.
- Refusals remembered: a setup the game refuses outright is set aside with the game's reason, and pressing Start yourself gives it another try.
New accounts
- Account aging: a fresh account levels the best deck it can from what it already owns, runs a career with each trainee, and plays Team Trials until clubs unlock, without spending carats on cards.
- Fortuna accounts: bring in the accounts a Fortuna on the same PC has rerolled, optionally straight into aging, without Sundial ever changing Fortuna's list.
- Fleet Setup: apply one setup to many accounts at once, with a preview first and Keep to leave any setting alone.
Dailies and the dashboard
- Free 10-pulls: each visit draws every free 10-pull a banner offers and never makes a paid pull, with an off switch per account or per banner.
- Accounts that need you are links: click one on the status rail or the fleet card and its page opens.
- A clear race schedule: the race schedule editor has a Clear button.
- Better bug reports: the log export now includes the game layer's own log, scrubbed, and a refused start lists the game's codes.